New Screens for Dissidia Duodecim Final Fantasy revealed

Square Enix have revealed the latest batch of screenshots for the forthcoming continuation of their Final Fantasy series with the tale of Dissidia Duodecim. 

With the most recent screenshots to come out og award-winning developer Square Enix for their upcoming Final Fantasy epic Dissidia Duodecim reminding gamers of the stylish beauty that is contained in every line of coding, we get to take a sneak peek at some of the most beautiful shots in videogaming.      

The Final Fantasy series has had its fair share of praise over the years for its innovation in graphical content that has seen the franchise at the cutting edge of visual technology for the best part of a decade or more, but these latest screen shot images for the next in the best-selling series have demonstrated that the developers have lost none of their flair for the spectacular. Duodecim Dissidia (12) Final Fantasy is the next step for Square Enix when the ground-breaking developers launch the title on the Playstation Portable on March 26th, 2011.

With an updated combat system, that still features the more familiar aspects of the Final Fantasy: Dissidia title, the next in line for the series will see players taking part in magnificent battles with foes that would not look out of place in ancient legendary tales of heroism. Fighting with two separate attacks that will allow gamers to take full advantage of the ‘one-on-one’  format, players will compete in intense battles using their HP attacks and the more dynamic Brave Attack. As it is understood the effect of the Brave Attack is relative to the amount of ‘brave points’ that the each player will start the combat round with. From there on in it is up to the individual to determine which attacks will be most appropriate as they fight for dominance and points with which to deal out ever greater feats of physical punishment. This is due to the ‘Brave Attacks’ only gathering the points necessary to increase the players HP as these are the attacks that ultimately cause the loss of health for the opponent.

The game will also see the use of the EX Mode and the Assist Mode. As the combat gets more intense throughout the game, players will be able to use the system to acquire EX Core points and save these, should they then be struck in an EX Mode by an enemy they immediately unleash a powerful  ‘EX Burst‘ power attack that causes massive damage to the enemy combatant. The new take on the combat, however, see’s the introduction of the promising Assist Mode. In this new elemental attack mode players build up their Assist Gauge using the Brave Attack Points, when the required target figure is attained players are then able to summon an ally to assist them in attack or defence of their character. All of this is a new direction for the title as it takes the gameplay in a totally new direction with the more familiar chess-board type arena and realm being replaced by a far more compatible RPG style open world. It looks to be a far more traditional style Final Fantasy realm that gamers will experience, and one in which the players will be able to take part in the unfolding story. During their time spent exploring the games new storyline players will come across enemies known as Manikin’s, it is when these encounters occur that the player will then be transported off to the battle zone where the new skills will meet with the old to generate the promising new combat format.

With the news also that there are to be party based combat actions with the player also being able to select their own party members, as well as predetermined scenario’s taking place with an already assigned party, which fan’s of the long-running series will already recognise as the similar system to the format adopted by Square Enix in Final Fantasy VI.  Alongside the game’s new story mode, the game will also include for the first time an all-new ‘game’s story’ , in which the new addition will be remade with the 3D world map as well as the innovative new additional elements added which gave been specifically added for the new storyline. Tetsuya Nomura, producer and character designer for the game, has said that both storylines played together would result in approximately 60 hours of gameplay hours.

With all this and more to look forward to in Dissidia Duodecim (12) Final Fantasy in the coming weeks we are sure that there will be further revelations to whet the appetites of gamers world-wide as they prepare for the launch of the title.

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2 Responses to New Screens for Dissidia Duodecim Final Fantasy revealed

  1. Can’t wait to get this! I can feel a pretend stroke coming so I can stay home from work and waste time playing this.

  2. mahjong says:

    The following time I read a weblog, I hope that it doesnt disappoint me as a lot as this one. I mean, I know it was my option to learn, however I truly thought youd have something fascinating to say. All I hear is a bunch of whining about one thing that you might fix in case you werent too busy looking for attention.

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