Competition winner and guest writer Chris Bratt takes us on a whirlwind whistle-stop tour of EA’s Bright Light Studio’s whilst taking a behind the scenes look at forthcoming blockbuster Harry Potter and the Deathly Hallows. GamesMediaPro is proud to present ‘Bright Lights-Big City: The Bratterz Revenge’
Entering competitions on YouTube isn’t something I usually get involved with; the internet is a rather large place and the chances of winning are normally rather slim. However a competition being held by EA Bright Light that offered the chance to tour their studios and check out the new Harry Potter and the Deathly Hallows game piqued my interest and I decided to give it a shot. Somehow I managed to swindle enough votes and I was invited down to the Bright Light studios last week.
The visit gave us the chance to meet different members of the team and talk about how the game is created as well as discuss the new direction that Deathly Hallows is taking. We were shown some of the different stages that the team have to go through when working on the game, from the concept art, right down to the finishing touches that the team were working on at the time. With the game being released next month it seemed that most of the team had almost completed their work and were more than happy to show off what they had achieved so far.
We were given a short presentation from Kelvin Tuite, the Franchise Art Director for the Harry Potter games, which showed just how much the games had changed in the last decade. Kelvin explained how the team has interacted with both J.K Rowling and Warner Bros. to create a game that feels authentic to fans of the series. He described it as: “using the books to create the characters and the movies to dress them.”
Of course we also managed to try out the new Deathly Hallows game during the day and although we were limited to playing only the challenges, I think I got a pretty good feel for the game. Deathly Hallows Part 1 is a third person shooter with a wand and it’s a completely different game to the previous HP titles. Harry’s spells are no longer cast by moving your analog stick or mouse around awkwardly but are selected easily as you play. The spells are then cast using your right trigger (on a console) and it feels like you are firing a weapon, but that weapon just happens to be magic.
Certain spells are short or long-range, some incapacitate enemies for a short period whilst others deal huge amounts of damage in one go. The new Deathly Hallows game contains many of the features that people associate with third person shooters and although none of them are particularly ground breaking for that genre of gaming, they are brand new for the Harry Potter series and it will be interesting to see how the community reacts to them.
I have only managed to play select parts of the game and therefore I am a little wary of reviewing it at this stage. I think it is a great direction to take the Harry Potter games in and fits the story very well. Deathly Hallows is all about Harry on the run and fighting for his life and making the game in this style has meant we will see a much more action packed title come November. I enjoyed playing the game during my visit to the studios and hopefully it can provide something a little different for Harry Potter fans.